Error Handling
Gamecraft's AI agent is designed with advanced error handling capabilities to ensure a seamless and reliable development experience.
When the agent makes changes to your Unity project, it doesn't just stop at editing files—it actively verifies the correctness of its work.
How Error Handling Works
Automatic Compilation After Edits
After the agent edits any code file, it automatically triggers a compilation of the project in Unity.
This step ensures that any changes made are immediately validated for both syntax and logic errors.
Error Detection
If either the Unity compiler or our custom linter report any errors (such as syntax mistakes, type mismatches, or logical issues), the agent captures these errors in real time.
The agent analyzes the error messages to understand the root cause and the specific location in the code.
Self-Correction
Upon detecting errors, the agent does not require manual intervention. Instead, it attempts to fix the issues automatically.
The agent uses its understanding of Unity, C#, and your project context to resolve errors, whether they are simple typos or more complex logic problems.
After applying fixes, the agent recompiles the project to confirm that the errors have been resolved.
Iterative Process
This process repeats as necessary: edit, compile, detect errors, fix, and recompile.
The agent only moves on to the next task once the current changes are error-free and successfully compiled.
Benefits
Reliability: Ensures that all code changes are validated and error-free before progressing.
Productivity: Reduces the need for manual debugging and error correction.
Confidence: Developers can trust that the AI agent will not leave the project in a broken state after making changes.
Gamecraft's AI agent brings intelligent, automated error handling to your Unity workflow. By compiling after every change and fixing any issues it finds, the agent guarantees that your project remains stable and functional throughout the development process.
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